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Created Release: DarkLight Engine v1.0 (Jun 02, 2010)

This is the first version of the DarkLight engine and currently supports point, spot and area lights with no upper limit on the number of lights.A full sample is provided.

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Updated Release: DarkLight Engine v1.0 (Jun 02, 2010)

This is the first version of the DarkLight engine and currently supports point, spot and area lights with no upper limit on the number of lights.A full sample is provided.

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Released: DarkLight Engine v1.0 (Jun 02, 2010)

This is the first version of the DarkLight engine and currently supports point, spot and area lights with no upper limit on the number of lights.A full sample is provided.

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Reviewed: DarkLight Engine v1.0 (Jun 08, 2010)

Rated 5 Stars (out of 5) - Runs amazing, and is very flexible. Great job.

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New Post: Use with a Camera

Thanks for your work, looks like a great lighting engine, but I have some questions. Does it support use with a camera? Is there a quick way to add support? I am in the process figuring out how use it...

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New Post: Use with a Camera

I got it to work with my camera. I stored initial light positions(as Vector2) in list, and then transformed them with camera matrix.

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New Post: Use with a Camera

Thanks for the reply but I am using a different light engine.

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New Post: 4.0?

Any chance of upgrading this to 4.0?  If no, I'll give it my best shot.  :)

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New Post: 4.0?

Better do it :)  

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New Post: 4.0?

Krypton XNA v2.0 is a fully XNA 4.0 compatible vertex based 2d lighting and shadow engine. Krypton is able to handle upwards of 100 lights and 1000 shadow hulls on mid-range GPUs. Also, it's very easy...

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